this._clickGesture = new Clutter.ClickGesture();
this._clickGesture.connectObject(
'recognize', this._onClick.bind(this),
- 'may-recognize', this._checkInUrl.bind(this));
+ 'may-recognize', this._checkInUrl.bind(this),
+ this);
this.add_action(this._clickGesture);
}
this._vadjustment?.disconnectObject(this);
this._vadjustment = newAdj;
- this._vadjustment?.connectObject('changed', this._updateEnabled.bind(this));
+ this._vadjustment?.connectObject(
+ 'changed', this._updateEnabled.bind(this),
+ this);
this._updateEnabled();
}
this.actor?.disconnectObject(this);
- actor?.connectObject('notify::vadjustment', this._vadjustmentChanged.bind(this));
+ actor?.connectObject(
+ 'notify::vadjustment', this._vadjustmentChanged.bind(this),
+ this);
super.vfunc_set_actor(actor);
this._vadjustmentChanged();
}